#ifndef __RenderConfigH__
#define __RenderConfigH__

#include "Vectors.h"
#include <cstdio>

struct RenderConfig
{
	int width;
	int height;
	int sample;
	char output[100];
	int max_bounces;
	float minWeight;
	char sceneTree[100];

	RenderConfig()
	{
		width = 64;
		height = 48;
		sample = 1;
		sprintf( output, "1.tga" );
		max_bounces = 1;
		minWeight = 0.0;
		sprintf( sceneTree, "kd-tree" );
	}
};
#endif